Project POD

The trailer for Project POD, by Space Magic Games.

Overview

Humans have deployed you on a barren planet. Your mission is to terraform the planet for your cryogenically frozen humans to live on. Collect resources, construct supporting buildings, and defend your humans against the hostile alien creatures that live below the surface.

Development

Project POD was developed in Unity by Space Magic Games, a team of final-year students from Swinburne University. It takes inspiration from real-time strategy games and base builders, and features RTS gameplay, resource and building management, and wave-based combat.

As the Lead Programmer, I advised on the team’s design and programming decisions, co-developed our guidelines and processes for conducting and documenting QA testing, and personally tested, approved, and merged 80% of pull requests submitted by the other developers. Feature-wise, I implemented the aliens, the buildings, and the tutorial and dialogue systems. For my contributions, I earned High Distinctions in both Software Engineering Project units Project POD was developed for.

Project POD was showcased at Swinburne University’s 2020 CapEX Expo alongside other games produced by Swinburne games students.

Details

Development: March 2020 – November 2020

Made For: Swinburne University (SWE40001 Software Engineering Project A and SWE40002 Software Engineering Project B)

Made With: Unity, C#

Video Game Genres: Isometric, Real-Time Strategy Game, Base Builder

Narrative Genre: Science Fiction

Credits

Team MemberRoleContact Details
Laura BarberioLead Writer, Designer, QA Testeritch.ioTwitter
Sam HufferLead Programmer (Gameplay, AI, Tutorial)Itch.ioTwitter
Jason LuLead 3D Artist (Technology, Minerals), AnimatorInstagram
Thomas MiddelmannLead Environment Designer and Programmer, 3D Artist (Terrain)
Samson OrchardLead Designer, Lead Producer, Programmer (Audio, UI, Mini Map)Twitter
Cody PhilipLead Audio and UI Programmer, Programmer (Gameplay)Twitter
Khang TrinhLead Technical Artist, Lead UI/UX Designer, Programmer (VFX, UI), QA TesterItch.ioTwitter
Ng Hong WeeProducer, Designer, Lead MarketerItch.io

Our thanks to our composer from Melbourne Polytechnic, Myles Masarei, and our lecturer Andrew Trevillian and supervisors Clinton Woodward and Charlotte Pierce for their professional input and feedback.