Get the Fog Out Post-Mortem
10 March 2020 | Swinburne University | Programming Report
In 2019 I contributed to the development of Get the Fog Out, an RTS game where you seek to repair your ship and escape a desolate planet before a hostile fog can kill you. In this report, I dissected what data structures and software patterns I used in my code and why, and discussed whether those choices were optimal or if I would do things differently a second time around. Read more…
Archmage(s): Twine Game Report
30 October 2018 | Swinburne University | Game Design Reflection Report
A reflective report examining how I made the Twine game Archmage(s), discussing my inspiration(s) for the game, the research I conducted, how I executed on my premise, and the results of several playtests during the game’s development. Read more…