Factory

A gameplay screenshot from Factory.

Overivew

Picture two Wall-E’s doing competitive construction, and you’ve got a pretty good picture of what Factory is about. Each player controls a robot and tries to build as many things as they can before time runs out. The player that builds the most wins.

Description adapted from our GDD: “Set in Dr Android’s cold, calculated, industrial factory, two robots (Rob and Bot) turn up to work one day and find all of their robot friends have gone on a field trip without them. Rob is a frustrated little construction bot, sick of always being picked last for the Factory Welding Team; Bot just really likes Hummus. Left to their own devices, they decide to have a race, building as much as they can – and leave a large mess in their wake. Their friends are only away for the day and the conveyor belts can be tricky, so Rob and Bot have very little time to build before they’re caught.

Development

Factory was made by Grate Game Productions, a team of second-year games students from Swinburne University. As one of Grate Game Productions’ programmers, I implemented general gameplay functionality, including robots interacting with objects, construction of buildable objects, input management, some player controls, and the conveyor belt system. For my contributions, I earned a High Distinction in the Digital Prototyping Lab unit Factory was developed for.

Details

Development: August 2018 – November 2018

Made For: Swinburne University (GAM20003 Digital Prototyping Lab)

Made With: Unity, C#

Video Game Genres: Isometric, Puzzle

Narrative Genre: Science Fiction

Credits