
Overview
Rules
- When the time limit runs out, all teams must return to the starting position with the ancient stones they won. Whichever side collected the most stones wins.
- Players work in teams of five. They must wear their team identifiers and stay together at all times.
- Upon arriving at a puzzle, the players must attempt to complete it before proceeding to the next and marking off on their map where they have been. Some puzzles will be harder than others, some will give the players multiple chances to get it correct.
- Puzzle answers are decided by a majority of the team. If a team’s answer is correct, they may retrieve an ancient stone from that puzzle and must move on to another puzzle.
- If a team is caught cheating, they will not be allowed to move for 1 minute. Cheating includes:
- Using outside help such as the internet, apps, Google, books, people passing by, etc.
- Taking more than one ancient stone from a puzzle. This includes if you lose a stone; lost stones will not be replaced.
- Switching teams once the game has begun.
- Starting a puzzle if another team is already at that puzzle. If one team is already at a puzzle, others teams must go and solve other puzzles instead, and wait until the first team leaves before attempting that puzzle.
- Splitting a team into smaller groups to go to multiple puzzles.
- When the time limit runs out, all teams must return to the starting position with the ancient stones they won. Whichever side collected the most stones wins.
Development


Details
Credits
Game Design Team
The game design team designed The Crawling Chaos‘ rules and mechanics, and managed changes to the game design document and live play sessions.
Narrative Team
The narrative team created the characters and background story for the game and its marketing.
Production Team
The production team was in charge of the visual design, fabrication and printing of all materials and props required for the live play session.
Marketing Team
The marketing team was in charge of devising the game’s social media marketing plan, creating and managing the game’s social media platforms, and video and photo documentation of the live play session.
Note
Team members’ surnames were not listed in the game design document, so I had to rely on Blackboard groups and forums. Team members whose names are asterisked were not listed in the team’s group on Blackboard, but did post in the discussion forum, so I can only assume their surnames. This is especially the case for Will Tat, as there were multiple Williams posting in the discussion forum, but the content of his posts best matched The Crawling Chaos.
Our thanks to our tutor David Harris for his professional input and feedback.